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Beyond Good & Evil porting to XBox. The reference version on the PS2 was developed in Montpellier (France) and was an ongoing project very active up to the end.
As a lead of the team composed by 3 people, I worked on engine adaptation and optimization. Some improvements (like shadow buffer and water refraction) have not been included for editorial decisions although they were fully developed.

Here is a list of some reviews

IGN score 9.0/10
"The game is beautiful. It's shimmering and detailed and fluid and gorgeous. Detailed shadows dance up cavern walls, the waters of Hillys ripple and reflect in detail, cities teem with vehicles, pedestrians, and floating video screens, and it all runs with very few hitches."

Game Rankings average ratio 87%.

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Last modified 2008/05/12 13:51:57