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GBC Rayman. During this project I was the engine architect and the engine team lead programmer. Following an Object Oriented approach and providing the right tools I was able to produce a powerful, flexible yet high performance engine. Entirely written in Z80 assembly it spanned over several banks up to about 220kbytes.
Using advanced macro programming I was able to create a solid and easy environment where AI programmers could develop behaviours in a straightforward way with no need of previous assembly knowledge. The Rayman engine had been reused for F1 Racing championship, Donald Duck Going Quakers, Jungle Book, and has been converted in C for PDA Rayman.

Here is a list of some reviews.
IGN score 9/10
"So beautiful, gamers may drop their Game Boy at sight."

"There are none of those annoying collision detection problems that plague lesser games, and the platforming action feels really great."

"And don't forget the graphics, which are hands-down the most lively and colorful on the system. Everything alive has animation and character."

Game Rankings average ratio 83.6%


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