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GBC Rayman. During this project I was the engine architect and the engine team lead programmer. Following an Object Oriented approach and providing the right tools I was able to produce a powerful, flexible yet high performance engine. Entirely written in Z80 assembly it spanned over several banks up to about 220kbytes.Using advanced macro programming I was able to create a solid and easy environment where AI programmers could develop behaviours in a straightforward way with no need of previous assembly knowledge. The Rayman engine had been reused for F1 Racing championship, Donald Duck Going Quakers, Jungle Book, and has been converted in C for PDA Rayman. Here is a list of some reviews. IGN score 9/10 "So beautiful, gamers may drop their Game Boy at sight." Game Rankings average ratio 83.6% |
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This page has been visited times This site and its content is (C) by Massimiliano Pagani Last modified 2008/05/12 13:51:58 |