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The first challenge of this project was to develop a new engine for the GBA platform while retaining the maximum compatibility with the GBC editors. The engine was written in C with a strong Object Oriented approach. While presenting an
isometric view, RogueSpear world is 3D to give the maximum degree of realism. 3D
technique such a raycasting have been used to compute line of sights and line of fire.
In the package I've put in a pathfinding algorithm and the multiplayer feature. The team was composed by up to six programmers. The engine has been reused for The Mummy GBA, Tomb Raider the prophecy, Sum of All fears GBA, and with some adaptation to 2D platforming for Batman Vengeance GBA, Sabrina GBA, Crouching Tiger Hidden Dragon GBA, Donald Duck GBA.

Here is a list of some reviews.

IGN score 8.4/10.
"There's obviously quite a lot of thought put into this version of the game and it's true to its roots while still seeming like its own game. It preserves the intensity and gritty realism of the series perfectly"
"Thankfully the GBA version retains the two best features of the PC game -- cooperative mission play and head-to-head competition."

Game Rankings average ratio 79%.


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