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Tomb Raider - the prophecy. This project and its twin-project The Mummy GBA were developed at the same time and I led both teams. Both projects completed in the allowed time frame that for Tomb Raider was only 4 months long.

Here is a list of some reviews

Game Spot score 8.3
"In the new Game Boy Advance title, the designers have taken Lara out of the side-scrolling engine and created a new 2D engine that more fits her role in the console games"

"The game looks great. Thanks to the use of 3D character models, all of Lara’s actions are full of animation. The way she runs, jumps, and lands never feels choppy, which gives you a very realistic sense of movement. At the same time, her shadow reacts to whatever it is she’s doing at the time, as well as to features in the environment such as bright lights or obscuring walls."

Game Rankings average ratio 65%.


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