Another Reactive Summit 2016 talk. Speaker was Steve Moore – IBM story strategist. My comments at the end. (When writing about heros I used “she” as pronoun, if you are sensitive to this use sed s/she/she/he/g).
Thinking differently helps you gaining new perspectives on your work. That’s the work for story strategist and this is the idea behind this talk. Finding analogies between reactive systems and movies.
Stories behave like reactive systems you can see three analogies:
- hero as scalability,
- plot as resilience,
- genre as elasticity.
Scalability : heroes are under constant pressure to scale. Scaling is usually achieved via some resource. The best resource a hero has at her disposal is a new understanding of the world.
There are three form of escaping in the scaling up of the hero.
Escape the skin. The hero is trying to escape the fake reality she’s living to reach the real and more complex reality behind. Paranoia and questioning foundation of the system are the mean to achieve this escape. This can be summed by the question: “Are you being paranoid enough”?
Escape stoicisms. The hero lives in a simple world that avoids emotional entanglement. The hero takes more responsibility that she think she can bear. Scalability and generosity go hand in hand. Question: “Are you being generous enough?”
Escape the story. The hero lives in a world she wants to escape. This is different from the deception of the escape the skin (first form). The question is “are you being patient enough?” Sometime you need to take the time to observe and understand.
The plot directs the hero where is needed by the story. Stories are all about failures – the plot is just a sequence of failures that get the hero further and further away from his goal.
Heroes never ever give up. Likeability is not required by heros.
3 ways the hero fails:
Lure of the invisible. This is a kind of accumulation of something that is somewhat hiding. Can be a log file that is increasing without anyone noticing, or some peril that grows unnoticed over time. “What is the system accumulating?” This is not an issue until it is. This way of failure includes also non technical accumulation such as management attention, customer complaints…
Lure of inclination. The hero would like something, but she has to put away that to pursue his goal. Following inclinations may get the hero in hot water, but in the end brings benefits. “Can you make the system fragile?” [NdM sorry, it is likely I missed something in the translation]
Lure of independence. The story has a lot of moving parts apparently in an unrelated way. Using micro services the system may be better managed and written by smaller teams. “Could coordination be fun?”
Coordination among the teams is needed.
Genre is elasticity.
Elasticity means that response does not change when workload changes or accidents happen. What defines the genre is a set of rules. Genres are categories of antagonists. An antagonist puts strain on the hero.
Three different kinds of genres:
Human v. Human. The analogy on system is threats posed by human hostile actions. “Can you change the game?”
Human v. Nature. The natural world is challenging the hero. Natural antagonists are simple, unbeatable and unchangeable. These stories are about survival. If you live, you deserve to live. “do you deserve to live?” If the system were in danger do these people would do something to protect it?
Human vs self. Hero is also the antagonist. The hero doesn’t want to push away something that is abundant in his life. This kind of abundance forces the hero to questioning the reality “can you endure abundance?” We need to transform ourselves and the system at the same time.
This is the only way the system has to survive.
This talk was very interesting even if not very practical or even theorical. I like the idea that adding word to vocabulary and concepts to the programmer resources may help to devise better system or to enhance the understanding of the system. It makes food for lateral thinking (lateral food?).
One of the first person we met at the luminaries barbecue the day we arrived, had the following job title “Chief Storyteller”. Maybe this is a sign of times.