The phone rings in the heart of the night. A sleepy programmer, tired for an extended period of hard work and long hours, wakes up and after a few attempts picks up the receiver. At the other side the slightly frantic voice of his boss: “Good news. The build succeeded…. oh, yes, and Jimmy has
Continue reading: The build succeeded… uh, yes, and…
Now that I am again in the Industry, I can spill cheap thoughts pretending to be somewhat authoritative. Yesterday, Xbox One has been unveiled and in a few weeks PS4 is going to be exposed as well. Third player in the arena, Nintendo already played his hand with WII-U.Xbox One presentation enlightened me on how
Continue reading: next next next gen
I’ve always been convinced that you don’t need big bucks to create masterpieces. Masterpieces are masterpieces regardless of the technology, the cast, the equipment, the AAA team. Masterpiece is when you’ve got a great inspiration and great capabilities. Technology is just something that is in your way.Recently I played two games that prove this theorem.
Continue reading: To the Moon and Blackwell
Video gaming is for sure one of the reasons I got so addicted in computer programming. Being forced out of the videogame industry in 2004 had not been an happy experience at all and I am still trying to make sense out of it. But life goes on and if I am not really capable
Continue reading: The Ultimate Guide to Videogame Writing and Design
Despite of the claims, I start thinking that the failure rate for XBox 360, regarding the Red Ring of Death is approximately 100%. I hoped that the occasional freezes I experienced lately more and more often were just to blame to not enough QA for the games I was playing. Today I even bought two
Continue reading: Red Ring of Death
PaoloMan sent me a link of a video review of Tomb Raider – the prophecy the game we developed some years ago when I worked at UbiStudios. The development was quite a challenge – we have to reuse as much as possible from the previous game – [CV-projectDesc-RS.html|Rogue Spear] and write, test and debug the
Continue reading: Tomb Raider – the prophecy
Eventually one leg or the other turns out to be worse than the other. Times ago I wrote about being down in one leg of the Trousers of Time. Now it turned out that the leg I picked up is the good one and the other is a dead end. Feww! GameLoft Milan subsidiary closed
Continue reading: The end of the Trousers of Time
There are events you can’t miss. If you have an Xbox 360 you simply cannot afford to miss Gear of Wars, Bioshock and the most unmissable ever Halo 3. With over 4 million copies sold in pre-order alone and a 93% score in average is hardly something you can heart-lightly miss or ignore. So I
Continue reading: Disappointingly Short
Last Saturday I completed Bioshock. I think this is the last horror game I am going to play on this and next hardware generation. It is becoming way too scaring. This game is rated 18 and it really is – the second level, set in a hospital, is also quite disturbing. The overall atmosphere is
Continue reading: Bioshocked
I was on the train, fighting against that locust general, trying to reach the solar bomb to get rid of all his vicious breed…Well I did it… at least virtually. I completed Gears of War, game of the Year, winner of several prizes and mentions, and got the status of “Mercenary”. So long, so good.
Continue reading: Mercenary!